I added an anchor position within the item's scene, and tried snapping this to the hand position, the same issue is present. I've attempted to solve this issue in multiple ways. For example, there's a flashlight item, sometimes when it's picked up it's facing backwards, other times it's directly to the right, and so on. This is all well and good, but when the item is moved to the players hand position its rotation/positioning is wonky. Currently when the player picks up an item, it's added to their inventory, the hud is updated as such, the item is set as a child of the player's "hand position" (just a Node3D that moves with the player), and the items global position is set to this hand position. The players inventory is a dictionary that stores references to the "currently held" item in each "item slot", this links up with a player hud to display a hot bar of items the player currently possesses. If a valid item to pickup is found, the game prompts users with a UI overlay. I currently have items setup as rigid bodies (with collision shapes, models, etc), and a ray cast projection coming from the players POV to detect them. Hello all! I'm currently working on my first 3D Godot project and am struggling to find a solution to my inventory system. Poly Haven – CC0-licensed panorama skies.CC0 Textures ⋅ ⋅ Poly Haven – CC0-licensed PBR materials.Godot Shaders – Shaders specifically made for use in Godot Engine.Awesome Godot (curated list of Godot resources).Twitter Read before posting: Frequently Asked Questions Community Platforms Discord Contributors Chat Join the Godot Development Fund! Reference material.Always look for an indication like this and do not make your own assumption about which perspective is the front.A community for discussion and support in development with the Godot game engine. The front elevation is often indicated by an arrow, like in the picture below. The front elevation and the side elevation can be labelled in different ways. Mixing up the front and side elevations. ![]() It is a good idea to learn how to use the ‘ANS’ button or memory function on your calculator which will help you to substitute long decimal answers into subsequent calculations. Rounding at multiple stages will result in an inaccurate final answer. It is important not to round decimal answers until the end of a calculation.
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